IMPRINT has now changed it’s name to NOVUS
1. YOU CAN ONLY WORK FOR PEOPLE YOU LIKE.
*Working for people you can’t stand sounds horrible and poisonous to my overall well-being. I don’t want to walk into a job every day, head straight for my workspace and not say a word. ugh. Seems more like a death sentence. But seriously, when you work for people you actually like and admire it’s amazing what that does for you. It makes your work harder, be better, and discover things you probably wouldn’t have found on your own. Plus! Some of the best friendships develop from work.
2. IF YOU HAVE CHOICE NEVER HAVE A JOB.
*As much as i believe in this statement, it’s so much easier said than done. Sometimes even what you love doing can feel like a job some days. The idea of the choice however is the main part of this sentence, the choice to love what you do. If you don’t and what you do is a continuous task list, then it’s time do something else.
3. SOME PEOPLE ARE TOXIC AVOID THEM.
*I think people undermine the influence other people have on them. I feel like I have always been somewhat aware but more picky in the last 5 years about the people in the my life. I think the test MG purposes is genius. Step 1: Hang out with someone, Step 2: Determine how do you feel…Exhaustion = Poison, Exhilaration = Nourishment.
4. PROFESSIONALISM IS NOT ENOUGH or THE GOOD IS THE ENEMY OF THE GREAT.
5. LESS IS NOT NECESSARILY MORE.
6. STYLE IS NOT TO BE TRUSTED.
7. HOW YOU LIVE CHANGES YOUR BRAIN.
8. DOUBT IS BETTER THAN CERTAINTY.
9. ON AGING.
10. TELL THE TRUTH.
Ok, basically some of the best lines ever. Milton Glaser is such a marter
Ten Things I Have Learned
From book Participate
Design vs. Art. Can a design be art?
So far this has been my favorite reading, the discussion of what art and design are and whether they can be considered comparable is really interesting. This is something I think about on a daily basis. Ever since I was young I strived for a certain creative force. I always wanted to be an artist by the more historical standards but then here I am getting an education in graphic design. Even though I believe that art and design are based on different sets of motives, I am now in a place where I try to incorporate fine art concepts and techniques into design. However, my intentions are to bring something different to design and not based on the idea that the design is art but that the design can be made with more artistic concepts. There is a difference between trying to make the two interchangeable and trying to incorporate the one in the other.
I don’t necessarily agree with the concept of a blurred line between the two fields, I think the line is pretty definitive. Design is fueled by reason and explanation. Design has certain purpose in communication that I think is different from what art communicates. Art is fueled by a more emotional and mental state associated with intent. What they have in common are basic principles of composition, perspective, color theory, process etc. Art and Design shouldn’t be comparable but should influence and inspire the other. I also think art is such a deeply rooted concept that to try to put design with it is somewhat silly. More people are starting to have a better understanding and appreciation for good design and visually stimulating aesthetics. I believe design deserves a high status of recognition that it hasn’t really reached yet, but I think it should be a status of it own.
I struggle with the challenge of designing a project sometimes because I don’t always want to reason with my decisions. I like to work more intuitively which can sometimes hinder my status as a designer because I am not always prepared to answer certain questions of why’s. Sometimes my design decisions are just because that’s how I felt and that’s what I instinctively wanted the design to have, there is no why sometimes. So now I have focused more on how I can take conceptual concepts in art and use them to elevate a design project and concept.
All that being said, I am still open to the idea.
Art’s Little Brother
Aaron Koblin was asked in his interview, “How do you negotiate the loss of control that comes with opening work to unpredictable users?” I was wondering the same thing myself.
With modularity you don’t have total control over the outcome anymore and your reliance is now shifted from yourself to the dependency of many other people or parts. Relinquishing your role as control operator can be intimidating because the project is now beyond just yourself. You have no more control. I think Koblin says something interesting at the end of his answer to that question, and that was that he can affect it. That idea stuck with me a little bit, I never really thought about affecting something while at the same time not controlling it, they seemed one in the same. By creating a system and then arranging or assembling the interplay of components you become an influencer instead.
From book Participate
What I took from Rules of Engagement
1. Look the good social interactive work other designers are producing.
2. Get comfortable with ambiguity. (I really love ambiguity, so that’s already in place.)
3. Make limitations that are not too limiting.
4. Jazz and improv are lessons about process.
Rules of Engagement
"Through participatory projects, designers establish platforms for social interaction."
That was the very first sentence and I think probably one of the more important statements in this whole section.
An interaction functions with a reciprocal component whether thats through communication, influence, experience, cooperation - it’s a synergy. By having interactions in a social context, one being that more than one person is inhabiting a space and two being aware of all other social activity (users with the project, users with the space, or users between users), designers can create an unique experience.
With a participatory project a designer’s job is to create a systematic structure (the platform) to act as guides for the interactions taking place. In order to do that, a designer needs to be the instigator and inspirer. If the project succeeds in achieving all of the above, what you get is a really good dialogue and conversation. Which in turn, creates a newly born community eager for more.
People are always searching for involvement and experience. Everyone wants to be a part in the whole, that’s nothing new. But what participatory design does that I find to be the most valuable is that it evokes a new sense of influence and a different connection point. That kind of influence is powerful.
From book Participate